![]() It works well with other infantry, particularly Sturmpioneers the MG34 suppresses enemy infantry and the Sturmpioneers move in and put the enemy troops down with their STG-44 assault rifles. While generally weaker than other heavy machineguns, the MG34 is cheaper to deploy and still enjoys a large arc of fire. MG34 Heavy Machinegun team: The MG34 Heavy Machine Gun Team is the OKW's mobile fire support to provide suppressive fire against enemy infantry.Though lighter than most AT guns, it can garrison structures and and fall back if needed and is still a good threat against medium tanks. Raketenwefer 43 Anti-Tank Rocket Launcher: The Raketenwerfer 43 is an anti-tank gun that fires rockets at long range.Like other vehicles, they can bust through barbed wire that would normally stop infantry. Generally not very good in sustained combat against most units, the Kübelwagen is primarily used for scouting and raiding undefended territory points and potentially cutting supply lines. Capturing points is its speciality as the process is 15% faster than normal. Unlike most other vehicles, the Kübelwagen has the innate ability to capture territories just like infantry, even though it's not a transport unit. Kübelwagen: The Kübelwagen is a very light scout vehicle with very low health and very weak armour and is armed with an MG34 Machinegun. ![]() In terms of skill, they are superior to Conscripts and Ostruppen but weaker than US Riflemen, Wehrmacht Grenadiers, and British Infantry Sections. They can also throw incendiary grenades that can set fire to an area. Can be upgraded with STG-44's at the cost of munitions. They are strong at long range, but vulnerable to light vehicles due to their lack of an AT snare in the early game but can later on use Panzerfausts to cripple vehicles. Volksgrenadiers: Volksgrenadiers are the basic combat infantry of the OKW.Upgrades allow the unit to gain either a Panzerschreck rocket launcher or a minesweeper and wire cutters used to remove battlefield obstacles. They have the ability to build reinforced barbed wire and Schu-mines. Armed with STG-44s, this unit is extremely effective at close range. Sturmpioneer Squad: Sturmpioneers are a 4-man unit who serve as assault infantry and engineers.The Command Headquarters serves as the OKW's main building for the recruitment and construction of infantry, gun teams and other essential OKW units. Sdkfz 251/20 Half-track w/Infrared Searchlight.Raketenwerfer 43 Anti-Tank Rocket Launcher.OKW Buildings, Units and Vehicles Oberkommando West The Oberkommando West is generally strong early-game with aggressive infantry but becomes arguably weaker mid-game with below-average early AT, but regains power late-game with advanced tanks. This emphasis on unit preservation is also reflected in the Oberkommando's experience system: unlike the other faction units, which can only gain a total of three experience ranks, all Oberkommando units can achieve a total of five experience ranks. Deployed units and vehicles must be carefully preserved, as the Oberkommando generally have difficulties collecting the resources (except manpower) to replace destroyed vehicles or squads with the same efficiency as other factions. Some units, such as Obersoldaten, can booby-trap territory points to punish capturing enemy infantry with an explosive charge. Unlike the Ostheer Wehrmacht, the Oberkommando forces are aggressive and harassment oriented as their early forces are strong enough to rush territory points but generally have difficulty holding them. However, as a result of the worsening German economy, they cannot build caches on territory points and rely on salvaging wrecked vehicles and abandoned weapons to supplement their fuel income and with the right doctrine, munitions. As a faction, they have access to cutting-edge military innovations, such as STG 44 Infrared scopes and the Jagdtiger heavy tank destroyer as well as some older, early war technologies such as the MG34 and the Walking Stuka rocket half-track. The Oberkommando faction is intended to represent Germany's military situation near the end of the Second World War. Their tanks are generally considered superior to the Allied tanks, but they are fewer in numbers and often more expensive. ![]() Similar to their Eastern Front counterpart, this faction relies on a well-trained army of specialized units, with a few versatile units mixed in. It is paired with the Wehrmacht Ostheer against the allies. The Oberkommando West is the second Axis faction featured in Company of Heroes 2.
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